Truth be told, Dead Island: Riptide runs with constant 60fps even on a dual-core system. Moreover, there weren’t any major performance differences between a quad-core and a tri-core. Though this may seem incredible, there are a lot of scenes where a tri-core performed identical to a dual-core. There were occasions where the difference between a dual-core and a tri-core CPU was around 30fps. Chrome 5 is taking full advantage of dual-cores and scales well on multiple cores.
As always, we used an overclocked Q9650 at 4.2Ghz with 4GB RAM, an Nvidia GTX690, the latest version of the GeForce drivers and Windows 7-64Bit. Dead Island: Riptide also suffers from some technical issues. Enter data and create a folder “skills”Ĥ.In Winrar/zip, go to skills inside the Data0.cab and drag & drop default_levels.xml into that DocumentsRiptidedataskills folder.ħ.Save. In order to tweak the game’s FOV, you should follow this guide: 1.Go to SteamsteamappscommondiriptideDIģ.In another Explorer window, go to Documents or My Documents (depending on Windows version). There is a workaround for this issue, however it’s pretty obvious that Techland did not put any effort in the PC version. Not only that, but despite the controversy surrounding the FOV option that was not offered via the in-game graphics options, Techland decided to piss off PC gamers yet again by not implementing such a simple feature.
Even though Techland added an ambient occlusion effect to give more depth to the scenes, player’s flashlight is still not casting dynamic shadows, the environmental shadows are not up to what we’d expect from a modern title (their max value is 1024), and the game’s LOD is as aggressively low as it was in its predecessor. The same visual limitations are, unfortunately, present and in Dead Island: Riptide. Two of those were the noticeable pop-up of various environmental objects while roaming, and the fact that the main character’s flashlight did not cast dynamic shadows. Despite the fact that the game’s requirements were relatively low, Dead Island suffered from some graphical and technical issues.
A dual-core and a GTX295 were enough for a constant 60fps experience at 1080p with max details. As we said back in 2011, Dead Island ran fine even on a dated PC system. And since it’s the same engine, it will be interesting to compare the original Dead Island with Riptide, and see whether or not Techland has addressed some of its issues. Dead Island: Riptide is powered by the Chrome 5 Engine, an engine that powered Call of Juarez: The Cartel and the first Dead Island game. Dead Island: Riptide releases tomorrow and we’ve prepared a Performance Analysis that covers – naturally – its PC version.